Time is tall and wide - but also - it’s paper thin.

— I’d like to finally make a change to sports. I’m a big lover of them, but through the years, there’s been vexation about elements of both individual sports and the industry at large. The irritations are myriad, from the shape of the leagues, to the money, to the craft and art of the sports themselves, and so, in this piece I’d like to lay out a few tweaks and changes I observe to be needed for a better sports landscape. As I write, I’ll have soccer, basketball, football and baseball in mind as those are the only sports I’ve played and followed and can speak to. I’ll also be thinking from a US sports point-of-view. In general, the following sections will break down like this:

  1. New Shapes — New league structures and schedules.

  2. New Trophies — Updates or changes to competitive tournaments.

  3. New Cultures — A more comprehensive and varied teams map.

  4. New Arts — On field cleanup ideas, with tweaks to how games are played.

  5. New Ops — Off field cleanup ideas, on money, gimmicks, etc.


New shapes.

LEAGUES & SCHEDULE

Contraction, then expansion.

The absolute first thing I’d do in any major sports league is cut it in half. So, in the NFL for example, the best 16 teams would make up a first division of the league and the next 16 teams make up a second division, and then, we’re implementing promotion and relegation. If you’re not familiar with the pro/rel process, it means that at the end of a season the worst teams in the first division get knocked down (relegated) to the second and the best teams in the second division get moved up (promoted) into the first. In our scenario, I like the bottom two teams getting automatically relegated, and the top two teams in the lower division getting automatically promoted. Then, teams that finish 13 and 14 in the first division and teams that finish 3 and 4 in the second division can have a playoff for promotion/relegation.

The key irritations this aims to solve are bloat and competitiveness. With 16 teams, you’re gonna get a good game damn near every week. There’s no rebuilding or tanking teams; the fat is gone and the top division is a lean, mean machine. Plus, the prospect of relegation to a lower division (and thus an inability to make a playoff or win a championship) better ensures that all teams will try to win the game(s) they have that week, no matter what time of the season it is.

And for the teams in the second division (and their audiences), this also makes for a better outlook and environment for them. For one, the competition will be fairer with the 16 teams here all on a more even playing field, and secondly, even if your team can’t be the “best in the land,” they’'ll still have promotion to fight for, or relegation to hold off if there’s multiple divisions, and so, the games will simply matter more.

Speaking of multiple divisions, in my fantasy scenario a league is made up of 4 divisions of 16 teams each, equaling 64 teams (which comes into play later). This expansion brings in more markets to serve more fans, and, because of the ladder-structure of the divisions, it doesn’t dilute the quality of the top division. If the NBA, for example, were to expand to 48 teams and they all were in the same division/level, you’d have serious competition issues. But with promotion-relegation, and only 16 teams per division, you’re better ensured to have teams that match up together on a competitive level week in and week out.

Anecdotally, I live in Raleigh, North Carolina, which does have the Carolina Hurricanes and the North Carolina Courage, but generally professional teams for this region go to Charlotte or even Atlanta or Washington DC. Of all the sports I have history with, baseball is the one I follow the least, because the closest teams are the Atlanta Braves or Washington Nationals. There is no “home” team for me and millions of others in the gap between those two bigger cities. But with expansion, one of, if not both, Charlotte and Raleigh could have a team and even if it’s in the fourth division, I’m more likely to follow that team, and thus the sport, because now there’s something more intrinsic for me.

Finally, even if my newfound Raleigh baseball team is in the bottom division, I’ll always have the interest - or hope - that they can get promoted to a higher division to keep me engaged. In fact, the Raleigh area has a fairly famous baseball team in the Durham Bulls, but I’m indifferent to following the team or going to games because I know there’s no real, or greater, ambition to their games. But if there’s a scenario - no matter how improbable - in which I knew one day the Bulls could match up against the Yankees or the Dodgers, I’d be all in. … Here’s a look at the shape of our new, leagues shape:

Clean, consistent scheduling.

In this section, we’ll focus on a single division of 16 teams. In a full season, each team would play every other team at home and away once, resulting in a 30 game season. For soccer, this is perfect. For football, it’s too much and you’d have to figure something else out, unless there are two, extended breaks within a season, with a 10-10-10 games format. (That sounds crazy for football, but it makes more sense the League Champion section coming up later). For basketball and baseball, you could go to 60 games, in which every team plays every other twice home and away, but no more than 60.* There are too many games in basketball and baseball to give a damn about the regular season.

* I forgot to say at the top — I don’t care about the money in this article (e.g. extra revenue lost from having fewer games). I have this crazy idea of caring about the people and the product over the profit. Sure, profit is needed to operate and to grow, but it doesn’t need to be thee thing forever. So, the ideas in this article are made with the people (the players, the fans) and not the money as priority one. It’s a fantasy indeed.

— Even with the more competitive structure of promotion-relegation, too many games is still too many games. If, in baseball, a team knows it has 20 or more extra games to make up ground on a playoff or league title, it doesn’t have to try as often. So, let’s play straight up home and away for all, no more than twice, then we’re done.

Finally, in our new world, all sports leagues follow a similar rhythm which we’ll break down more below with the updated competitions/tournaments. In general, leagues would have a 7 month regular season, then a two month finals/playoff season. … After a break, there would be consistent, international tournaments (for national and club teams) before another break and then training camp. So, it’s essentially a three quarters on, one quarter off format for all sports, with the sport seasons spread out in a way that allows the biggest leagues to get a finals/playoff window all to themselves.

New trophies.

THE DIAMOND SEASON

— All sports would have four trophies up for grabs. In order of importance they are: The League Championship, The Continental Cup, plus The Derby Cup and The World Series. As we detail below, we’ll write with a top division team in mind.

THE LEAGUE CHAMPIONSHIP.

Let me talk this out. I love the playoffs in any US sport. It’s myth-making time, where the greatest tales about teams and players can be written. It’s also sort of bullshit, though. Take the NFL or the NCAA: a team can be the best all year - over the most games - and yet one bad day or one bad injury in the playoffs can mean, in the end, they won’t be considered the best team. Or at least, they’ll be the “best” team who didn’t win it all. The playoffs in basketball or baseball is a little better. You at least have to win a series, but still, in the end, it’s about who was the best (or luckiest) team over 28 or 21 games rather than over 82 or 162.

— I don’t love that math. The competition most valued in a sport should be the hardest and longest challenge: the season. And so, in this new version of sport there are no more “playoffs” as they stand now. The “trophy” in the next section will quench some of that playoff thirst, but here, the season is not about making a post-season, it’s about winning thee season and becoming the League Champion. The goal, again, is to further heighten competitiveness in all sporting events. Now, in any league, a team has got to fight off relegation and fight for the title (the most points or games won in the regular season).

COUNTER — But what if a team wraps up the season title with games to spare? That means the remaining games would be meaningless, even for top teams. … My first counter to the counter is that so many games are already meaningless in the current setup. But, I hear the point. This happens in European soccer sometimes - a team wraps up the league title with five or six games to spare. If that’s the case, so be it. It means that team was undoubtedly worthy of being the best team or the champion. But more often than not, the league title comes down to the final games at the end of a season.

I’ve got a proposal on The League Champion format, though, that could spice it up a bit. What if there were one or two benchmarks that a team had to meet during the season, to be crowned champion? Let’s play this out for a 16 team league that plays 30 games. We could say that at the 60% mark of the season (18 games), only the top, eight teams at that deadline can go on to be league champion. The rest of the league spends the remaining 12 games fighting off relegation. Then, at the 80% mark (24 games) only the top four teams at that point keep fighting for the League Championship. To be clear, all teams (1-16) would still play each other for the rest of the season in this scenario - the predetermined schedule doesn’t change. It’s just that a team would be unable to win the League Championship if they didn’t meet the earlier benchmarks.

There’s some back and forth to be had there. It’s not perfect. Could there be some freak scenario where a team is in ninth place at the 60% mark, doesn’t qualify for the League Championship, and yet, ends up with the best record at the end of the season? Maybe. But, that would be quite the anomaly. The point is that teams would really have to hit the ground running early in the season to remain in play by the 18 game (60%) mark.

THE CONTINENTAL CUP.

Here’s where we get our American playoff fix. As stated at the top, our new leagues consist of four divisions of 16 teams each, equaling 64 teams. The Continental Cup would be a knockout competition between all 64 teams that takes place over the course of a season. It would be seeded as straight up 1-64. So, from the previous year, the team that finished on top in the first division would play the team that finished at the bottom of the fourth division in the round of 64.

Teams would play a best-of-three series during each phase of the cup. Why three? A single knockout game is exciting, sure, but can lean a little unfair. Luck can have too big of a hand in one game. A best-of-five series would really offer justice, but it would also get too bloated over the course of the cup. So, best-of-three is the balance. Just beat the opponent twice and go on.

The rounds of 64, 32 and 16 would take place at different points of the season. For example, let’s take baseball, which here has a 60 game season. After 12 games or so, all teams would go into their round of 64 series for the next week. After the round, the regular season resumes. Then, after another 12 or so games, the round of 32 takes place. Finally, to keep that myth-making-playoff-fix we Americans love, the last eight teams remaining would play out their series after the end of the regular season. So, at that point, a League Champion could be in the running for the next point on the Diamond (season), and/or your team, which maybe didn’t qualify for the League Championship at the 60% mark, has still been in the running for the Continental Cup all along.

In my opinion, the final two teams in the Cup should still play a best-of-three series, with the higher seeded team getting the two home games. However, I could be talked into a one-off, event game for the Cup title.

THE DERBY CUP.

Here’s the genesis of this idea: I don’t really watch college sports anymore. I used to be all in on them. I went to North Carolina and grew up watching the Tar Heels and continued after college. But as I’ve gotten older, my interest has waned significantly. For me, it’s just about time and its scarcity. If I’m going to follow a team and watch games, I want to see the best - the pros. However, if a Carolina vs. Duke, NC State or Wake Forest game is on, I’m more open to making the time. Even if the teams stink, there’s still an interest because there’s that tribal, rival element to it. These are the teams in my tiny slice of the world and I’d like watch them play each other.

And so, we have The Derby Cup. Here, four teams in close geographical (and/or cultural) proximity to each other play a mini-tournament during the season. It’s a simple, round-robin, group stage scenario in which each team plays each other once (three games each) and the team with the most points/wins is The Derby Cup champion.

The tournament would be intra-divisional, meaning the groups can hold teams from any division level, all that matters is that they’re the selected rivals for each other. So, let’s say, in the 64 team league there are two Chicago teams, a Minneapolis and a Madison team. The Chicago teams are in the first and third division of the league; the Minneapolis team is in the second division and the Madison team is in the fourth division. Their different levels don’t matter; they’ll all play each other in the Derby Cup, each year, regardless. — The point is to have a fun, tribal tournament between the teams. And even if your team is playing in the top division and your opponent is in the bottom division, you’ll likely still care because they’re just up the (figurative) road.

Per logistics, it would be cool to have a host city each year for the teams, and the host can rotate between the four. I have the Cup playing out mid-season, right after a break in the calendar. Depending on a league’s schedule, it would be cool to try to hold the derbies around a holiday, like Christmas time or the Fourth of July week and you can really play up some local traditions.

OTHER OPTIONS — I went for more “fun” than consequential above, but you could add some weight to the Cup. You could stretch it over a season, where certain game days are earmarked for points toward The Derby Cup. Or, maybe the winner of their respective group gets extra points or games added to their total in the League Championship race. In that case, though, the intra-divisional nature could be unfair to some teams. However you spin it, tapping into local rivalries is a nice idea.

THE WORLD SERIES.

This is another mini-tournament between the best teams from different, continental leagues across the globe. Soccer is debuting a new version of this in the summer, The Club World Cup, which will feature 32 teams. For me, that’s too bloated. It’s not special enough. I mean, yeah, I’m gonna watch it, but just know that I know that’s it’s been bloated ‘cause of the money.

For The World Series, I’m envisioning something leaner and more exclusive: An eight-team tournament that takes place every year and features a League Champion (as it’s the hardest competition to win) from different parts of the world. Let’s say the parts are:

  1. North America

  2. South America

  3. Europe

  4. The Middle East (including NA)

  5. Africa (Sub-Saharan)

  6. India / The Stans

  7. Asia (China, Japan, SE)

  8. The Pacific (Oceania + Indo, Phil)

That’s all relatively even from a geographic (land-mass) outlook. In The World Series, there would be two groups of four teams (you can power rank/seed how the groups are made up). Then, the teams play out the group stage and the top team in each group plays a title game or title series. … Per logistics, the tournament would have a host city/region each year and be played prior to the beginning of a new season, assuming all leagues are on a similar schedule. Think of it as a “kick-off” event for the next season/year.

— Now, listen, in soccer you could get away with this, but in any other sport, you’re really only looking at two, maybe three regions of the world in which a team could be somewhat competitive with the very best. Take basketball - it’s the NBA and then the EuroLeague (and even that’s not very close, to be honest). All other leagues in the world are quite far behind. So, maybe you do an initial tournament with the lower leagues and then the top two teams from that initial tournament go on to play in a four-team tournament with the North America (NBA) and European champion.

Or, maybe you just say “it is what it is” and The World Series is a four-team tournament between the League Champions and the Continental Cup winners for only the top two regions in the world for the sport, of which common sense can define. Nonetheless, the point is to have something global and to have an engaging add-on to the main season, similar to the Derby Cup. One tournament zeroes in on local rivalries and culture and the other expands and crosses cultures from around the world.

The Season Flow.

The year for a sport kicks off with The World Series, pitting champions around the world from the season prior. Then, the regular season and early Continental Cup rounds go on until the first, league cut off point (where only the top 8 teams at that point are eligible for the League Championship). … After a break, things resume with the in-season Derby Cup, before league and Continental Cup games continue. After the League Championship (Game 30), there’s a week for promotion-relegation playoffs, and then everybody clears out for the final, eight teams in The Continental Cup.

NOTE — If you’re looking at the above schedule as a soccer fan, you’ll know that, as things currently are, a lot of national team windows would need to be built in. But, not in this fantasy! I think national team games and tournaments should be special. So, in this world, they only take place in the off-season of the sport. For example, in soccer, I would have the off-seasons play out like this over a four-year cycle:

  • OFF SEASON A — An initial, qualifying tournament for a regional finals in the next year. So, in Europe for example, every nation plays until there’s a top 16.

    (Maybe different parts of the world with fewer nations do a top eight, or maybe, you combine some regions, like North and South America into one).

  • OFF SEASON B — The regional finals. The top 16 teams from the year before play out the main tournament. This essentially is your Euros or Copa America.

    (For nations that didn’t qualify for the finals, they could do their own friendlies or secondary tournament, if they wanted).

  • OFF SEASON C — An initial, qualifying tournament for The World Cup. Whatever your region’s allotted number of teams is, you play a tournament down to that number.

  • OFF SEASON D — We cap off the cycle with The World Cup.

    (Men’s and women’s tournaments would have staggered schedules, so Off-Season C would have the Women’s World Cup and the Men’s in Off-Season D. That way, there’s always a major trophy/event to engage fans in the sport’s off-season).

In the above, there’s no more Nations League, no more random friendlies and no more cluttering a club season with international-qualifier windows. Save it all for the off-season and keep it special (thus rare) to both watch and be a part of the national team.

new cultures.

THE CONTINENT

— One thing about the next section is this: I’m going for it all. I’m making the fullest map of teams I can and we can trim and edit some other time. The thinking for the cities and regions below is two-fold:

  1. If sports leagues are going to do New York to Los Angeles, let’s go ahead and do New York to Mexico City. If they’re going to do Orlando to Toronto, let’s go ahead and do Orlando to Santo Domingo. Let’s do The Continent and bring in more new and engaging inter-cultural and socio-economic match-ups.

  2. The major sports leagues with 30-32 teams have generally good coverage of the US and Canada, and the regions below are just to make sure that in our fantasy expansion to 64 teams we’re covering all cultural areas and population spreads.

For our 64-team league, we’re going to start from scratch. Below, I’ve determined eight, larger regions that each hold a similar population number (72-ish million) and that each hold a broad cultural or geographic trait. We’ll choose eight cities, per the eight regions, creating our 64 teams that make up all divisions of the league. In selecting cities, I’ll try to be mindful of population pockets within the eight regions, but, this won’t be a perfectly fair spread, more like a first draft. The regions are:

1. CARIBBEAN

Joined by warm temperatures, lively music and close proximity to any beach. For population equity, we include some of Central America here.

Caribbean East — Havana, Miami, Port-au-Prince, Santo Domingo

Caribbean West — Managua, Merida, San Pedro Sula, San Salvador

2. EL NORTE

Joined by a historically blurred border and mostly dry or arid landscapes. More likely to see a cowboy dressed with a little more style here.

High Norte — El Paso/Juarez, McAllen/Reynosa, Monterrey, San Antonio

Low Norte — Guadalajara, Leon, San Luis Potosi, Queretaro

3. FRONTIER

Joined by wide-open spaces and by the Rockies to the West and the Mississippi to the East. Most likely to have a Taylor Sheridan show set here.

High Frontier — Calgary, Denver, Kansas City, Salt Lake City

Low Frontier — Dallas, Houston, Oklahoma City, Phoenix

4. GREAT LAKES

Joined by cold-ass winters and proximity to any of The Great Lakes. Also joined by a general history of manufacturing and of being “salt-of-the-earth.”

Lakes West — Chicago, Indianapolis, Minneapolis, St. Louis

Lakes East — Columbus, Detroit, Pittsburgh, Toronto

5. MESO AMERICA

Joined by a rich history of ancient civilizations from the Aztecs to the Mayans. The area where you might find an indigenous language still spoken.

Meso West — Acapulco, Mexico City, Mexico City II, Puebla

Meso East — Guatemala City, Quetzaltenango, Tuxtla, Veracruz

6. NEW EUROPE

Joined by an upper Atlantic setting and dense cities with greater rail and metro access. If someone says they’re from “back East,” it’s here.

High New — Boston, Hartford, Montreal, Ottawa

Low New — New York City, New York City II, Philadelphia, Washington DC

7. PACIFIC

Joined by the proximity to the Pacific Ocean and by your likelihood of finding a pretty- chill person wearing Chucks and/or an opened-up button-down.

High Pacific — Portland, San Francisco, Seattle, Vancouver

Low Pacific — Las Vegas, Los Angeles, Los Angeles II, San Diego

8. SOUTH

Joined by the Mississippi to the West and the Atlantic to the East and by the likelihood of hearing a “yes ma’am” as often as a some kind of slur.

High South — Atlanta, Charlotte, Nashville, Virginia Beach

Low South — Birmingham, New Orleans, Orlando, Tampa

The Map.

Below, the first pass at a Continental League’s divisions. Each division features two teams from each of the regions above. Are some of them suspect, as to viability? Uh, yeah. But the idea is: taking care to hit as many cultural and population pockets as we can in our part of the world and then, to start, spreading them evenly across the league.

NOTE — My favorite sports team is Atletico Madrid, who play in the Spanish league in Europe. A few years ago, they were one of 12 teams to concoct a “Super League” in which the richest clubs in Europe would start their own, breakaway league. It was met with great disdain, and deservedly so, as it was an egregious money grab rather than a sporting endeavor. But, if they did a 64-team format, like the above, that would be ideal. Lisbon to Moscow is essentially the same distance as Los Angeles to New York and more, regular, inter-cultural games across Europe would be pretty cool.

The first counter to that idea, though, would be: “What about the preservation of national leagues?” I believe you can have both. The top teams from different nations/regions can play in this higher, “continental” league and teams that are usually mid-to-lower table in their current, national leagues now can still operate in that league.

Finally, you could do something funky with the fourth division of that Continental league, where maybe there’s more turnover. Maybe eight spots are open every year and there’s some sort of promotion for the teams that win their local, national leagues to move up into the Continental league. Nonetheless, there’s enough interest in sports (and especially soccer in Europe) to have a scenario in which a person can support both a local team and continental team. Which brings us to:

THE COMMUNITIES

Much like many European countries would want to keep their smaller, national leagues, it would also be cool in North America to have regional leagues (regions which essentially have the populations of large nations). So, in addition to the Continental League, we have Community Leagues, which could feature another 8 or 16 teams from the regions above.

If you’re thinking, it’s too much! Too many teams. Yeah, maybe. But, it’s all about managing expectations. We’re not expecting the Community leagues to be top-notch competition. They are what they are: a set of teams unique to a geographic and cultural region. The teams in each league would only play each other, and if there’s some system to promote the winners of each Community league into the Continental league, that’s great, but not necessary. — Essentially, these teams are like non-power conference, college football teams. It’s not the best, but you can still enjoy it.

As an example, I’ll use my “community” region - The South. Below, I’ll show what a tight, eight-team league might look like and a more expansive, 16-team league.

8-TEAM “COMMUNITY” LEAGUE

  • Atlanta II

  • Charleston

  • Jacksonville

  • Lakeland

  • Louisville

  • Memphis

  • Raleigh

  • Richmond

16-TEAM “COMMUNITY” LEAGUE

  • Augusta

  • Baton Rouge/Jackson

  • Cape Coral

  • Deltona

  • Greenville

  • Knoxville

  • Mobile/Pensacola

  • Wilmington

NOTE — There’s a potential, whole other idea to be considered about what would happen to the college sports landscape if we had more meaningful, lower-league, professional teams. How much would they eat into each other? Would players who want to be “professional” just go pro in a lower league, which could - and would - likely be used as feeder and development leagues for teams higher up. … Or, is NIL money so good that players keep going to college? Hell, maybe we just switch out the cities listed above for major college programs and those brands make up a Community league, but, with the caveat that we finally, fully separate the “academic” element from the programs.

new arts.

— Okay, we’ve got our new sports shape, rhythm and map above, now let’s talk a little about the how the sports are played. I’ve got ideas to freshen up the four sports that I’m most familiar with: soccer, basketball, football and baseball. In each section below, I’ll lay out the ideas, some of which are more abstract and others that are more concrete.

SOCCER

Go for the win.

The first argument from any meathead against soccer is that it’s boring, in that there can be a tie. First, I love a soccer game - the tactics and the effort and the moments - even if it does end in a 0-0 or 1-1 tie. However, I sympathize with the meathead in some respect and I do believe that the draw, even if just subconsciously, takes a little off the top of the game’s competitiveness. It’s as simple as this: if you know you can only win or lose you’re going to try harder to win.

A counter to that is, over the course of a long season, the draw (which is 1 point) adds some variety to outcomes and to game plans. It offers some additional hope, outside of just the three-point victory. That’s all true, however, in a promotion-relegation system, which most soccer leagues are, that “variety of game plans” usually just means focusing all your efforts on defending and praying for one or two scoring opportunities, and ultimately, playing for a tie, rather than a win.

If we remove the concept of a draw, perhaps more teams will play like their life depends on it. Those at the bottom will do so to avoid relegation and those at the top will to keep pace for the title or tournament spots. — And don’t get me wrong, teams with less talent will still “park the bus” (a term for total focus on defending during a game) against teams with more talent - it’s still an effective strategy. But, with no ability to tie, instead of just hoping for a scoring opportunity, the lesser team will have to create an opportunity.

Ideas for extra time

If someone has to win, then we also have to address extra time. Personally, I’m against penalty kicks. The idea of all that effort and strategy coming down to what is mostly randomness, kills me. I like the “golden goal” method in college soccer - first team to score in extra time wins. It really puts you on edge. Furthermore, if the concept of penalty kicks is taken out of the equation, teams would really go for that “golden goal,” instead of seemingly going through the motions while awaiting penalty kicks, which often feels like the case in the current, extra time format in tournaments.

To keep legs fresh, a team should be able to use all their substitutes in extra time. I’d still rather see a game-winning goal by the 20th man or woman and the whole “B” team, than a game won on penalty kicks by the main starters. … Finally, I understand a game can’t go on forever; you can’t run players into the ground, so I’d say after two, 30 minute extra times (60 minutes total), you probably do need to go to penalties. And in that case, go best of 11 (the full team) and not just best of 5 — take out some of the randomness.

Stop the clock.

Stoppage time is like running a marathon, seeing that finish-line tape, approaching it, and then it moves back, and then it moves back again, and then maybe it will again - you don’t really know, and when you finally cross it, eh, the climax is a little diluted. You wanna see that finish line tape the first and only time, then bam, go through it. So, in soccer, stop the clock. The pro leagues should, again, adopt the college rule of stopping the clock during injuries or major reviews and then re-starting it after. That way, when the game clock says two minutes left, the players and the spectators know there really are only two minutes left and we can embrace that urgency together.

p.s. This could also help with the bullshit “injuries” during a game. No more players laying on the ground, pretending to have a broken leg to waste time. Here, if you don’t get up within a few seconds, the clock stops for injury, then resumes.

BASKETBALL

Cut the free throw.

Free-throws ain’t it. Oh, my God, every 5 minutes I gotta watch these people stand around at the line and - in one of the world’s greatest psychological mysteries - watch them dap up, every time, after every attempt, whether it’s a make or miss. Let’s cut it.

So, what do we do for fouls then? I’ve got one easy idea and one that’s more complex. The easy idea is, if a player is fouled in the shooting motion, just give the team the points. Let’s skip the free-throw song and dance, give the points, and get on with it. I know the counter is that free-throws aren’t automatic, but, I believe we can still have a fair outcome to the game without them. For non-shooting fouls, for example, when a team is “in the bonus,” you could just give one point. In fact, it could be strategy late in games. A team in the bonus could foul, knowing they’ll give up a point, but also get the ball back (though the amount of times you can do this would need to be limited).

Here’s the more complex - but also more interesting - idea. What if NBA players were allowed to foul on shots, but, they’re only given three fouls per game (right now, they have six). So, I’m saying, a player drives for a layup and the defender is allowed to lean into him or touch his arm and try to prevent that shot from going in, but the trade off is that now that defender only has two fouls left for the game. Now, if it’s something really egregious, like totally wrapping your arms around a player, the referee should just give the points or penalize that in some way. But, if we can find the balance, it could be interesting in that a player has a right to get a little more physical in a game, but also, they’d have to be much smarter and selective in that physicality.

Let’s play it out: We’re in the last minute of a game. Player A’s team is down two points. Player A is bringing the ball up the court. Every player on the defending team has two fouls and so one to give. Player A knows this. Player A drives to the basket and Player B, his defender, follows him. Player B knows he has one foul left, and so, he is allowed to lean into Player A, or deflect his elbow or shooting arm. However, if Player B does this, he’s fouled out and can’t play for over time if it gets there. For Player A, he knows that a foul on his attempt will be allowed, so he must plan the move and shot accordingly. What happens? Player A goes in ready for the foul and Player B indeed fouls him. But, Player A adjusts his strength and movement accordingly and makes a tough shot. Player B still fouls out for his foul attempt. Player A is praised for scoring in a “known-foul” situation.

Shit, there’s a lot to smooth out there. First and foremost being what is an “allowable” foul versus an egregious one. Also, in the scenario above, what if Player A also had two fouls and so one to give and what if, in his game-tying shot, he shouldered (an allowable foul) Player B. Perhaps the made basket counts (since they both fouled) but now both players are fouled out. — In then end, I just like the idea of bringing both a little more muscle and intelligence to the game with allowed and fewer fouls. And most of all, I just want to eliminate stopping the flow every 5 minutes for free-throws.

Cap the three.

This is me on notice. I see these three-point attempts going up every year and I’m wondering, if at some point, we need a little regulation. We don’t want one thing to monopolize everything else, and then one day you look up and the middle class— I mean middle game is gone. The rise of teams/players wanting more threes means fewer drives, pull-ups, floaters and hook shots (which are actually already extinct). All of those moves are, in my opinion, more artful than the three. I mean, damn, anybody can just run up the court, side-step and jack up a three. There’s not as much skill or strategy in that shot. — I still want to see a three-pointer, but I don’t want to see teams trotting up and down the floor, trading jacked up shots from long range for two hours.

So, how about a cap on threes? Meaning - straight up - a team or a player only gets a certain amount of attempts per game. Otherwise, you’ve got to work on your drives, your mid-range, your finishing. The cap can be reasonable. How about 25 or 30 attempts? Right now, it’s almost 40 (37.6); hell, in the late 90s it was under 15. So, let’s meet somewhere in the middle, where we embrace it, but don’t let it get too carried away.

— Other options could be that a player only gets a certain amount of made threes per game and then they must use other tools. However, this doesn’t do as much to mitigate too many attempts. … Another idea I like is making the three even more scarce, but upping its value to four points. So, a few times per game, teams have this option to more greatly make up or create distance, but they have to be more strategic about it.

FOOTBALL

Drop the kicking.

No disrespect to kickers and punters, but when they come on I feel like, for a moment, I’m transporting into a completely different sport. Amongst the passes and the hand-offs and the pushing and tackling … a kick? There’s nothing in sport I dislike more than seeing the battle that is a football game end on a game-winning field goal. All that effort from 22+ offensive and defensive players comes down to this guy’s kick? Drop it. A field goal is like, if there was a tie game in baseball, and they said, okay, you only have to get to second base, instead of home plate, to win.

In football, I want you to have to score a touchdown, or get nothing at all. This could elevate the urgency for the players, spice up the play-calling and leave the outcome of a game up to true, football plays. … And, if you want to add some variety in how a team gets points, then make a sack or an interception worth a point or two - those are football plays. Let’s say a team is driving down the field for a six point touchdown, but along the way they gave up two sacks, and so, two points to the other team. Or, someone gets an interception and their team gets a point and the ball. Maybe they don’t score after that interception, but they were still rewarded in some way for that football play. Finally, and obviously, if a team does score a touchdown, extra point field goals are no more.

ON PUNTING — I’m a little more sympathetic to punting. I get the field position element, and every now and then you get a little magic on a return. But, I like the option of eliminating it a little more, meaning a team has to go for it on fourth downs. So, let’s say it’s 3rd and 8 and a team is on their own 25 yard line. The 3rd down play is an incomplete pass. Well, you better cook up something good for 4th down, because in this scenario, there is no punting and if you don’t make it, the other team gets great field position. — Anything that puts a team more on the ropes is better for the sport and the spectator.

Evaluate the quarterback.

This one is my most abstract and also disruptive. … Man, the quarterback has a really outsized role in the sport. It is by far the most important position in team sports, and so, it really sucks that when a quarterback goes down all the other players on the team can be just sort of screwed. Sure, in basketball or soccer, if a key player goes down, it hurts. But, there’s more possibility that the group as a whole can adjust and somewhat make up for it, and that they can still play in their desired style. If you don’t have a sufficient backup quarterback, though, things really change for the team and there’s not as much the wide receiver or the tight end or even the superstar linebacker can do because the quarterback controls so much.

I don’t know the answer here, just that it’s worth considering. Maybe it’s a world where there’s more formats in an offense, like more direct snaps to running backs or direct tosses to receivers, and just more fluidity, so that one person doesn’t dictate so much. There’s got to be an idea out there that doesn’t effect the game too much. … And some could counter that it’s cool that the quarterback is so important. It makes a great one that much more special of a player and fun to watch. Agreed. But, again, if that special player goes down, too often the fall off from starter to backup is such that - on the whole - it changes too much for too many, from players to staff.

BASEBALL

Start the timer.

First, shout out to baseball for installing one kind of timer: the pitch clock. It was needed and I’m happy they overcame the old “but it’s always been this way” and made a good change. Cheers to them. … But now, I’m back for more. It’s time to join the other major sports and institute a game clock. It could go like this:

Each baseball game has a 90-minute game clock that just straight up runs backwards from 90 minutes to 0. The clock stops for inning switches (which are also timed) and resumes once the field is re-set. Then, after the clock strikes zero, each team gets one more, un-timed at-bat. Or, if say the 90 minutes runs out during an inning, you finish up that inning, un-timed, then go into the final, un-timed inning.

For example, let’s say it’s the top of the sixth inning, there’s two outs and the 90 minute game clock runs out. You would then run the rest of the sixth inning, un-timed, and then, each team would get a final at-bat, if needed. The 90 minutes could go off in the fourth inning or the eighth; it doesn’t matter. You just play for 90 minutes, then in the end, you square everything up - as far as at-bats - to finish off the game. Ideally, this will add a little propulsion to the games and see them likely wrap up in 2.00 or 2.25 hours.

Limit the foul ball.

First, I do not believe a foul ball should count as a strike. Good hitting and pitching is hard, and the dance between a pitcher and a hitter is intricate. We shouldn’t have these two, cheapened strikes on the count of a foul ball (the first, two foul balls count as a strike but you cannot get a third and final strike on a foul ball). A strike should just be a strike. … However, I understand you gotta keep the game going and you can’t just have foul ball after foul ball with nothing happening. So, maybe their should be a limit to the number of foul balls allowed in an at-bat. I’m gonna start at five allowed per at-bat and if you hit five, the at-bat is over. It’s time to move on.

In fact, the average number of foul balls per game is about 55, which would be about 6 per inning total, across both teams, so 5 might even be too many chances. On the other hand, though, if an at-bat ends because of 5 foul balls, and not a pure strikeout or walk, it feels more unjust toward the hitter than the pitcher, no? Even if it would be a more rare occurrence. — Eh, I didn’t have my chest behind this one. The point is, as foul balls are trending upward in the sport, it’s time to consider how to manage them, however, randomly marking two of them as strikes is not the answer.

new ops.

— Finally, in our quest to update and uplift the sports landscape, we’ve got four social or operational ideas to consider. Each issue below could apply to all sports, though some sports have already installed certain ideas, or at least parts of them.

1. GMs as elected officials.

Actually, I’ve got another wish that should precede this one. I wish there were no owners in sports. Sports are for the public at-large. They are not meant to be niche, even if sometimes they are. As such, I don’t like the idea of the team - this large, public commodity (damn near public good) - in the hands of a single owner. The variances between owners can be too great. Some teams have really engaged and committed owners; others don’t, which isn’t fair to both the local fan base and the sport fan base.

If there are no owners, though, it means all teams in a league would be centrally owned by the founders of that league. That, of course, can also be a problem, in that if the central leader is uncommitted or corrupt, it effects the whole sport and not just a team. Either way, you’ve got big pros and big cons. I lean toward the idea of the central leader, though, with the understanding that they would almost certainly be committed to the growth and betterment of their one product - the league - whereas individual owners may own the team as essentially a toy and/or secondary income source. Plus, we can figure out guardrails - both community and governmental - for the central founder/owner.

One such guardrail for the betterment of any team/sport is the General Manager as elected official. In brief, the GM is the person most in charge of assembling the players, coaches and sporting staff. In sports today, the GM is hand-picked by the owner of a team and can only be fired by the owner. If the GM does a poor job, sometimes the owner does the right thing and replaces them, sometimes they don’t. But, again, the fate of the team, which means so much to so many, is in the hands of only one or two people.

I like the idea of holding elections every three to four years for a GM of a team. The voters for the GM would be 250 to 500 of the most loyal fans. — Let’s try 500. Listen, trying to include thousands of fans or even a whole city would be too complex, and really, unnecessary for sport (this isn’t the President, here). Five-hundred is a big enough number for ranging viewpoints and a just outcome. (Also, it’s theoretically too many people for a prospective GM to bribe). The 500 could be determined by who’s attended the most games all time or some other, engagement metric. Then, every three years, the current GM argues for re-election and other GM candidates pitch their vision for the team and the voting body selects the GM for the team. This ensures diligence from the GM, in that they know they have accountability to a larger body and not just a single owner.

2. No more drafts.

You know what saves a poor owner or GM more than anything? A generational or top prospect falling into their lap in a draft. There’s no skill to it, or at least, there’s less skill to it - you just happen to be bad and then lucky for you, there happens to be great players, who are forced into a draft, for you to choose from. I understand and sympathize with the intention of the draft - to better ensure parity in a league, and that the best young players don’t just all go to the cities/teams with the best brand. But ultimately, it’s not enough justification for the draft’s existence.

First, it’s kind of crazy how we’ve accepted that all these players (people) don’t have a say in where they’re going to live their lives. Occasionally they can pull some strong-arm tactics, but the team still has the greater leverage. They still have the player/person’s rights. And sure, for most sports, the incoming players are earning enough money to live how ever they want, even if it’s not where ever. Still, I’d prefer a no draft structure, which puts the onus on the coaches, GM and team at-large to create an atmosphere in which a player chooses to go. Excuse the word choice, but there’s more “art” to a no draft system. It’s on the team to create and sustain a desirable environment for players, rather than, essentially, forcing them into whatever environment you have - good or bad.

Speaking of “art” or skill, the no draft structure would hopefully mean more teams go the academy and development route, much like European soccer teams. In that structure, teams have youth programs in which they develop players and try to mine and cultivate for their own generational or top prospects, instead of just hoping one falls to them.

3. Hard cap + slot.

If there was no draft, one deterrent to all the best, young players going to the same, few places is the hard cap, in which all teams are only allowed to spend a certain amount of money on their roster. So, at a certain point, players will have to look around if one team has already fulfilled their allotted cap. I’m in favor of an absolute hard cap. The NFL has this and a team can go from good to bad and vice verse in one season, which is great for the fans. Baseball has no cap, which is why it’s always Yankees, Dodgers and a few others and basketball has a soft cap, meaning there are ways teams can get around it by paying “penalties.” It still leads to unequal rosters. Finally, as much as I love European soccer for its promotion/relegation and academy structures, its lack of any kind of cap has proved utterly detrimental to its competitive balance. Out of a 20 team league, there are only 4-6 teams (in some cases only 2) that are going to compete for championships. And it’s held that way for decades and will likely continue for decades more.

In addition to the consensus hard cap across leagues, I’d like to also propose hard slots. Let’s use basketball as an example. Right now, the NBA has a cap of $140 million for each team to spend on their roster. A “hard slot” means that, within that cap, there are pre-determined salary slots (or salary amounts) for players that are the same across all teams. So, if there’s 15 players on a roster, maybe the slot structure is 3-6-9-12-15 and the salary cap per slots is 50-20-15-10-05 (%). This means that the top 3 players on the team can only take up 50% of the teams hard cap. In the NBA’s case, 50% of the roster cap is $70 million, so each top-3 player gets $23.3 million.

— Yeah, I just took a lot of money from some players. But, here’s the thing: I don’t think any one player is so important as to take up a third or more of a team’s cap. And, if there are a few players out there who you can argue for, well, then they are outliers, but the rules across the entire league shouldn’t be adjusted just for them. Because if they are, then you have the situation now where players are earning maximum money when they are not maximum talent. More importantly, when a player takes up too much of the cap, it means depth (and fair pay) is sacrificed. The middle class of player gets squeezed.

You can fudge the numbers in the 50-20-15-10-05 (%) structure, but ideally it’s in a way that ensures greater depth (and compensation) for players 4-9, who are vitally important in a long season and post-season. And hell, if a top player is really an outlier, they will make up their money in endorsements and/or greater investment power. (And yes, maybe even in under-the-table, team deals. Oh, well).

4. Less is so much more.

Now, on a few, random things, I’m gonna go full “get off my lawn”:

A. No more all-star games. Players don’t care; fans don’t care. I mean, how much money are the leagues making on the event, really? Let’s stop; it’s too easy of a call. … Not so easy is also stopping post season awards like MVP, Rookie of the Year, Most Improved, etc. There’s just too much narrative and not enough objectivity. Or, there is objectivity but it’s too hard / there’s too many ways to qualify, really, who is MVP or First Team. These awards are like Oscars anyway, in that they don’t matter. Your favorite and/or the best actors don’t need Oscars to be considered as such and neither do players. In the end, historically, the best are gonna be seen as the best, whether they won an award or not.

B. No more sideline interviews. Is there anything more useless than the interview after a quarter/half in which the interviewer says “how do you think you played?” and the coach says “we gotta play better” or “we gotta keep it up.” No disrespect to the reporters; it’s an impossible task. … I love a good human interest piece or sideline report during the game, but those in between interviews gotta go. Same for post-game; just let the players be.

Less is more in studio shows, too. We don’t need 5-8 eight people waiting to hit their mark/talking point. Give us a good anchor and two people with varying insights and let them have time and space to flesh out an idea on the game.

C. Give me a break with the sponsors. I don’t want to hear that this timeout is sponsored by Toyota nor that the camera-view I’m seeing is sponsored by AT&T. I don’t want to see logos on the court, the jersey or flashing/moving signs on the sideline. Now, if this is a newer league like the NWSL, for example, and you’re telling me these things are needed to keep the league afloat, okay. Or, in a much more established and profitable league, if you’re telling me that the extra profit that comes from this ocean of sponsors is going to team staff, stadium workers or the community around the team, then fine. But, you and I know damn well that’s not where the extra profit goes, and so, have some respect and spare me from this billboard featuring a sporting event.

D. Speed up the replay. Personally, I’m in the “just let it fly, baby” camp of replay, in which I think it should rarely, if ever, be used. In soccer, for example, I think the use of VAR (Video Assistant Referee) has fundamentally changed the nature of the game for the worse. Every goal now comes with this subconscious pause that it may get called back by the player being two inches off-side.

I can understand replay’s benefits, though. My only request is, if we’re going to fully integrate it into the game, there needs to be a '“shot clock” on review time. You got one minute to take a second look at this play, and then, we’re moving on. *


“THE SPORTS EXORCISM”

Thanks so much for reading. If you came here directly, please check out the rest of the website, in which I’m working to raise funds to make a scripted series. Cheers!

— Evan